The Dancers
Original post to
Darkwind’s Garou Board
as "Wolf Tales (15)" on Friday, 05 December 2004
19:46
Revised
12.10.2021
"Dancers" is simply the short name that the
Garou give to a very peculiar -- and very dangerous -- tribe of Garou (or
EX-garou). Their full name: The Black Spiral Dancers. It is a name that no
self-respecting Garou utters willingly or casually, but only when necessity
dictates and then only with great loathing; or perhaps pity for what has
become of their former brethren.
"Former", mind you. Over a
millennium ago, before their corruption, the Dancers were part of the Garou
Nation and had a different name: The White Howlers. The Howlers had a
reputation as savages -- not surprising, considering their kinship with the
Picts and the Fianna. Still, the Howlers were proud members of the Garou
Nation and, although there was sometimes friction with the other tribes, all
had a common enemy -- the Wyrm.
And the White Howlers
certainly did their part in the War, fighting the Wyrm as devoutly as any
other. But their enthusiasm proved their undoing, for in their zeal to
destroy the Wyrm, in their blind rage, their overriding desire to end it
once and for all, they attacked the Wyrm directly before they were mentally
prepared for the danger. The Howlers crossed over into the Umbra -- the
Spirit World -- and into Malfeas, the Wyrm's very home. And there the
servants of the Wyrm tricked them into dancing the Black Spiral.
The ritual irrevocably
twisted the White Howlers and drove them insane. The Wyrm then took control
of them and ever after, they've been known as The Black Spiral Dancers --
the Wyrm's own Garou, its most potent and demoralizing weapon against the
Garou Nation.
Dancers live underground, in labyrinthine cave
systems called "Hives", analogous to the "Caerns" of the Garou Nation. But
"Caern" is too sacred a word to use to describe anything related to the Wyrm
and so the Garou call them "hives". Dancers themselves aren't difficult to
recognize. Most of them are physically ugly, independent of what form
they're in. As homids, they tend to be pale, with oily, unkempt hair and
unhealthy skin. Many have open sores. In lupus and crinos, their heads
resemble those of the hyena and their teeth are jagged and crooked. Their
ears are pointy and hairless, like a bat's.
Even normal humans can see
that there is something "wrong" with a homid Dancer in their midst -- but
they would go mad indeed if they had any idea of the creature's true nature.
Even more disturbing than
their physical ugliness is that sound -- the mad call of the whippoorwill,
their tribal totem. When the Dancers come for you, that's the last sound you
hear before death -- if you're lucky; or capture -- if you're woefully
un-lucky ... for The Black Spiral Dancers are always looking for
breeding stock, toys or things to sacrifice to the Wyrm.
And that brings us back to
our Pack -- three lupus, two crinos, and a homid, standing in a dewy field
in the predawn hour, totally still, listening to the barely-audible, mad
call of the whippoorwill somewhere in the distance, cursed with full
knowledge of its implications, perhaps envious of the humans, elves,
dwarves, and others asleep in their beds, blissfully ignorant of the horrid
things going bump in the night.
Shamaness closes her eyes
and begins to sway slightly from side-to-side, signalling the onset of a
Vision. Leader and Older Sister remain standing, not moving and trying to
breathe as quietly as possible. Our Wolf, Younger Sister, and Keeper are
also still, straining to hear any recurrence of the sound.
Shamaness stops swaying
and opens her eyes. "I cannot see them," she says aloud, perhaps because the
slowness of real speech allows more time to think. "I see only the village
in the distance."
Leader: Just one?
"Yes, it is the only one,
and I looked wide. It is beyond narrow." By which Shamaness means: she can
discern the distant village with "wide" vision, which finds many things over
a great distance, but doesn't see them clearly, but it's too far away for
"narrow" vision, which would allow her to see things happening in
the village, were it close enough.
Leader nods. Pup Guide.
The Wolf glances at
Leader, thinking he misunderstood. He's never been tapped to be the Guide
before. But Leader's steady gaze confirms it. Swallowing nervously, the Wolf
sets out. His first thought is to try to home in on it by estimating the
direction from which the sound came, but it was too faint to be sure, so he
simply relaxes (as much as one can "relax" whilst running on all fours) and
feels for it with his intuition.
The Pack fans out again,
but this time, since they know what they're hunting, they remain within 500
meters of each other and Shamaness stays as close to Pup as possible,
closing up when he halts, as she still remains in homid form. Every few
hundred meters, he stops to listen for the whippoorwill or whatever
Intuition tells him. Each time, he waits for Shamaness to catch up before
starting out again.
On one of the stops, when the Pack is nearly 10
kilometers from the spot where Pup first heard the whippoorwill, Shamaness
lays her hand on his head. "Wait," she says. She sways again, eyes closed,
frowns at whatever she sees in the Vision. As she opens her eyes, the rest
of the Pack closes up.
"I see the village now in
narrow," she sighs. "There are no Dancers there. The ground is bloody and
corpses litter it."
Leader: Survivors?
Shamaness shakes her head.
"None in the village. If there are, they have either fled or been taken."
Younger Sister: Too
late we are?
"To prevent this, yes."
The whippoorwill sounds
again. This time, Leader and Older Sister, in crinos, can just make it out,
while the three lupus hear it stronger than before.
Keeper: Mayhap
not all too late.
Leader: Continue Pup.
There are no further signs
along the way and so the Pack arrives in the village. The scents confirm
that there was indeed a raid -- even Shamaness in homid can tell that.
There's no scent of anything alive (nothing humanoid, anyway) and so the
Pack enters the place and gathers info...
The Dancers left about an
hour ago. They came from the northeast and departed the same way. The Pack
estimates their number as at least 20, but no more than 30. There were
isolated struggles, but no serious resistance from the villagers -- the hour
was that typical pre-dawn time when humans sleep so deeply that you can
steal the bed out from under them. Judging by the number and sizes of the
various buildings, the village's population (before the raid, of course)
must have been at least 75 but no more than 100. Exactly 27 corpses lay on
the ground, mostly adult males, some of them partially eaten. There are no
tracks or scents of any kind leading anywhere but northeast; ergo, the
Dancers took the rest with them.
All this the Pack gathers
with their heightened senses and then shares and cross-checks with each
other via telepathy. Seven minutes after entering the village, the Pack
knows it all.
They rally up on the northeast edge of the
village, where the Dancers came and went.
Leader: Thoughts?
By this, Leader does
not mean, "should we or shouldn't we?" The answer to that
question is only too obvious -- the Garou don't allow Dancers to have the
run of anyplace on Gaea's Green Earth as long as the Garou have life in
their bodies. That the Pack will continue the Hunt is a given that no one
doubts, even for a moment. This Garou Pack is, by this time, experienced and
cohesive -- they don't need to be long-winded (or "long-thought") with their
telepathic communication. They know each other enough to get whole thoughts
from short messages.
So what Leader really said (thought), translated
into normal verbose speech, is: "Does anyone have any other relevant info or
opinion to share before we set off northeast? Anything that we should
consider? Anything that might influence our next action that we should be
aware of now?"
Keeper: Dawn less
hour. Remote few.
("We have less than an
hour before dawn. However, this location is a remote wasteland with very few
inhabitants.")
Older Sister: Veil hold yes.
("If we must fight
without cover of darkness, then I believe no non-garou will observe us and
thus we will preserve the secrecy of the Garou from their unsuspecting eyes
and insufficiently developed awareness.")
Younger Sister:
Good dark. Shock.
("Still, fighting by
darkness will be to our advantage when we take on the Dancers, for the
element of surprise will be easier to gain.")
Older Sister nods her
wolfish head.
Power overwhelming destroy now.
Five heads of various
forms turn sharply toward our Pup, who blinks at himself in surprise. Did he
really send that thought? Yes, he did. It came from deep within him and
without his conscious will to guide it. He has no idea why. The Pack senses
his confusion.
Keeper: Dancers?
("You mean the Dancers are
'overwhelming'? Surely not. Dangerous yes, but not above our ability to
fight.")
Wolf: More. Know must. Is.
("I cannot explain. I
simply know that, whatever is ahead, it is not only about a Dancer raid and
dead or captured villagers. There is something more important at work here.
It is simply so.")
Leader nods. Best speed. Find. Then wait.
("Go as fast as possible
and find them now. This means that you three in lupus will arrive first and
Shamaness last, but we must catch them now and find out what they're up to.
When you get there, wait for the Pack to close up -- do not attack until we
are all there and I give the order.")
_Go_!
And the Pack moves.